![]() With that done, you can remove all of your now unneeded power lines along the north side of your city. This will carry power from one half to the other. ![]() You'll save a few steps if you draw the on ramps from the "on" stub to the highway and the off ramps from the highway to the "off" stub. The roads should be angled so cars aren’t making sharp turns getting onto the highway, so if you are getting on the S bound road, the on ramp should angle S, if you are getting off the S bound road, the off ramp should angle N (relative to the stub). You will create two from each road stub, one going to the elevated highway, and one to the underground. Both roads on each block should be going the same way. ![]() ![]() Either way, in each of the gaps on each side, you want a 3 cell long road (cost will be 200/160 depending on type) going in the same direction as the old one way road (it doesn’t really matter which as long as you are alternating the direction of each set of stubs). If you don’t, a regular 2 lane 1 way road is adequate. You may not have these (they are part of the Mass Transit DLC). For the ramps, we will start with two lane highways. Next, go back through and fix the direction on the side that is incorrect (you need to match the directions on the external highway access.
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